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Game info
GameGear

Judge Dredd

Judge Dredd
GenreArcade Action
DeveloperProbe Software
PublisherAcclaim Entertainment
Released1995
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Based on the popular block-buster film "Judge Dredd", this side-scrolling game is about a future where the world is mostly a barren wasteland. A new era of law enforcement begins and a council is formed, dispatching a new breed of super soldiers called Judges, capable of dispensing law on the crime scene. Judge Dredd was released in 1995 for the Nintendo SNES, the Sega Genesis / Mega Drive the Game Boy and the Sega GameGear consoles.
 
Review
Judge DreddSTORY / GAMEPLAY
Judge Dredd is a classic, side-scrolling, run 'n gun game but a bit different than other games of its genre. Every stage has a set of objectives, an obligatory and an optional. For instance, in the first stages, you need to quell a series of riots by destroying weapon shipments. The secondary objective almost always involves arresting or killing all the enemies of the stage. This can be more complicated than it sounds as each criminal needs a different approach / strategy to surrender. This can involve using a particular type of ammo, physical attacks instead of guns or causing a specific amount of damage without killing him. You are given a short duration of time to arrest the criminal before they get back on fighting.

GRAPHICS / SOUND
The graphics on the GameGear are good. Each level is nicely designed with detailed backgrounds echoing an era of a barren wasteland somewhere in the future whilst the sprites move fast and the scrolling is quite smooth. It might be a bit tricky to climb ropes as you must stay near them at a certain point, in order to ascent or descend.
The game's sound is equally good with a variety of sound effects like gunfire and explosions, accompanied by some cool (but rather short and repetitive) tunes.
 
Screenshots
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Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
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The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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